In the end, I didn’t quit Darkest Dungeon out of fear, but because of how endlessly tiresome it eventually became.Yes, it's another dungeon-crawling board game adaptation of a popular video game similar to its digital one. Like a horror movie that tries to frighten by virtue of bigger and bigger jump-scares, drenched in more and more gallons of fake blood, the result is, above all else, exhaustion. The last dungeon itself is perhaps the best example of this, doubling down on the maladies and overpowered creatures that were once employed only sparingly. When it started to feel like each dungeon should have a brute force option, where game’s equation of probabilities could play out on its own with no input from me, that’s when I realised it was time to pack my bags. This is the game’s Cookie Clicker end-game, where the excitement of entering each new dungeon and deciding whether explore that last room is replaced by the tedium of simply getting through it so the next level can be gained and a few thousand more gold added to the balance sheet. Instead of something to dread, or to avoid, death becomes just another blip in the calculus of how you get from one point to another. As a result, it becomes imperative to grind dungeons with your veterans surrounded by fresh recruits, sacrificing the new blood in order to protect and slowly train up the old. In order to beat the game, you have to assemble not just one but a minimum of four groups of hardened warriors, since after each successful run at the final dungeon sees that band of characters retired from the game forever.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |